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Magic and Minions // Magic and Minions (cont'd) Token

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Magic and Minions // Magic and Minions (cont'd)

Magic and Minions // Magic and Minions (cont'd) Token

//

Card //

トークン

Magic and Minions

Card

4 players | 2 packs | 45 minutes | d6

OBJECTIVE:

Use the cards in a booster to inspire your own one-shot adventure!

GET READY:

Pick one player to be the *Dungeon Master* (DM). The DM opens a booster and selects a hand of 6 non-land _Magic_ cards to inspire the adventure. They then open a second booster and deal 4 non-land _Magic_ cards to each of the three other players. These cards represent *actions*. Discard all remaining cards.

*Actions:* Card color represents the *type* of action, and mana value represents its *power*.

• White = Charisma (coercion, leadership, etc.)

• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)

• Black = Strength (melee attacks, climbing, moving large objects, etc.)

• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)

• Green = Wisdom (common sense, intuition, empathy, etc.)

• Colorless = Constitution (running, swimming, resisting disease, etc.)

Magic and Minions (cont'd)

LET'S PLAY:

First, each player describes their character based on the most powerful action or actions they have, including a name and backstory. The DM secretly picks a card from their hand to represent the first encounter, using the name and art of the card as inspiration for storytelling. They note the *Difficulty Class* (DC) for the encounter, which is *6 plus the mana value of the card.*

Players use their actions to try to overcome the encounter. One player reveals a card and describes what their character does, using the color, name, and art of the card as inspiration. Then they roll a six-sided die and add the result to the mana value of their chosen action.

If the total is greater than or equal to the DC, the players overcome the encounter, and the DM describes their success! If the total is lower than the DC, the DM describes their failure, and other players may use additional actions, adding their mana value and dice roll to the total until they overcome the encounter.

After the players overcome the encounter, the DM reveals the encounter card and sets up the next encounter using another card from their hand.

TO WIN:

If the players can overcome all six encounters without running out of actions, they win!

固有色

無色

フォーマット適正

standard使用不可
pioneer使用不可
modern使用不可
legacy使用不可
vintage使用不可
commander使用不可
pauper使用不可
brawl使用不可
historic使用不可
timeless使用不可
oathbreaker使用不可
duel使用不可
penny使用不可

収録一覧 1 種の収録

セット番号レアリティアーティスト言語USD発売日
Adventures in the Forgotten Realms Minigamesmafr#3commonEN2021-07-23

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